Mine looked like a "Charles", so that's what I named him. Everyone picks a person that will act as the "leader" of their individual province.
I decided to name my province "Starboardlandia", a nautical parody of the "Portlandia" tv show. Now, the best part of any legacy game is naming things. This will transform the board so that areas will start producing goods that you can buy and sell in a "pickup and deliver" game fashion.Įach player acts as a separate province in the game. This game teaches you the fundamentals of how the game plays, in that you take your ships and explore islands and read scenarios out of the "Captains Booke". It made me experience just about every emotion out there, to the point where I can't continue this conversation without throwing up a huge SPOILER WARNING!īefore you really get into the campaign of Seafall, you have to play through a prologue game. For me, I did get my money's worth out of this game, but I might need therapy after playing this game. It was highly anticipated at the time as it was the first legacy game that wasn't based on another game like Risk Legacy or Pandemic Legacy, however that anticipation didn't last very long.
Everyone else had already downplayed this game, but I figured for $20-30, how bad could it be? For those of you who aren't aware, Seafall was a 2016 Age of sail/Nautical themed Legacy game (a type of game where one game can drastically change the next time you play the game) released by Plaid Hat Games. I picked you up on discount, not really expecting a lot.